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If you're looking to post multiple photos to Instagram at once, you have to employ another app to create a grid of snapshots. Well, that's about to change... for brands. The filter-driven app announced today that "carousel ads" will soon appear in your feed, allowing companies to post multiple images with "more flexibility" in the storytelling. When you encounter one of the new adverts, swiping left will reveal additional images, linking out to the appropriate website for further investigation. Underneath the post, dots will show your which photo you're viewing, and that handy link comes in the form of a "learn more" button. Of course, advertisers can also leverage the app's video abilities to drive the intended message home. Use of the new ad format will be limited at first, as Instagram plans to make some tweaks once they go live in the "coming weeks."

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Here's what our readers think of the iPhone 6 PlusThough the iPhone has always been a good (if not great) product, one area where it was lacking was size. If you wanted a bigger screen, you had to pick up an Android device. And plenty of people did, which is why Apple finally entered the fray last year with the iPhone 6 Plus. We really liked its camera and its beautiful display, though we found that the larger size "can fatigue even the biggest of hands if you hold on long enough." But while we didn't find the iPhone 6 Plus groundbreaking, we did note it brought much-needed freshness to Apple's lineup. But how did the 6 Plus' larger dimensions and updated design fare with consumers? Our readers were ready to let us know, writing reviews on the 6 Plus' product page to show us how this 5.5-inch device felt in their own hands.

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If you watched Microsoft's announcement of its Hololens augmented reality headset and wondered if you'd play Xbox games with it, well, wonder no longer. Today at its Game Developers Conference presentation, Redmond announced that games would be en route to the device and that the APK should be available come its Build conference late April.

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UPGRADES TO DIA

On the scale of extremely disconcerting government revelations, this isn't PRISM, but damn if it isn't alarming. The Government Accountability Office (GAO) released a scathing report on the Federal Aviation Administration's (FAA) air traffic control systems. The FAA is basically just asking to be hacked thanks to its lackadaisical approach to security and software updates. Things are so bad, that relying on servers that have past their "end-of-life" date is probably the least concerning revelation made by the GAO. The government also found that FAA employees were sharing passwords through unencrypted communications channels, and had failed to patch out of date software with three-year-old security flaws.

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The Gallery: Six Elements is a magical fantasy exploration game created by Vancouver Island studio Cloudhead Games for Valve and HTC's new virtual reality headset, the Vive. It includes motion controls and a soundtrack by Elder Scrolls composer Jeremy Soule, and at first glance it's a truly gorgeous 3D, puzzle-solving experience -- the game's first trailer, released today, shows that much. The Gallery was successfully Kickstarted back in April 2013, where it was pitched as an Oculus Rift game. Perhaps sensing a hit, Valve jumped on Cloudhead early on in Vive's development, Creative Director Denny Unger says.

"Valve has been stellar," Unger says. "They brought us into the process very early and genuinely listened to what we had learned about the VR space since its 2013 rebirth. Valve shared a common goal with Cloudhead Games in that they saw a vision for VR that was tantamount to the holodeck. This is the closest we've ever been to breaking down the boundaries and letting users physically step into virtual worlds. It is the fracture point all sci-fi geeks have been waiting for. It's here and its incredible."

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Waze on an iPhone

Waze is mostly meant to help you avoid traffic snarls and speed traps, but it's now performing a valuable public service. Effective immediately, the navigation app will notify you about AMBER Alerts for abducted children wherever you're driving. Stop for at least 10 seconds and you'll get details for both the victims and any vehicles they might be traveling in. It's a simple upgrade, but it could make all the difference if you spot a child or captor in time for police to stage a rescue.

[Top image credit: The Washington Post/Getty Images]

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Last year, Epic Games Chief Technology Officer Kim Libreri and Unreal Engine 4 General Manager Ray Davis visited some friends at Lord of the Rings effects studio Weta Digital in Wellington, New Zealand. They only wanted a tour of the studio, but along the way they ran into Weta's head of R&D, Alasdair Coull. He mentioned that he was messing around with Unreal Engine 4, Epic's game development platform. Fast forward to March 2015: Epic Games and Weta are showing off a virtual reality demo featuring the greedy dragon, Smaug, swimming through mountains of gold in the second Hobbit film, voiced in all his baritone glory by actor Benedict Cumberbatch. Smaug speaks directly to the person in the headset -- Oculus Rift's Crescent Bay model -- and his daunting size is on full display. Five hundred feet of red-scaled, deep-speaking Smaug.

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"It's getting ridiculous."

Epic Games Chief Technology Officer Kim Libreri is tired of chairs -- and rocks, and grass, and trees -- in the games created in Unreal Engine 4, Epic's game development platform. It's not that he doesn't like everyday objects, he simply sees them as a collective issue to fix: They're standard, repeatable items that developers don't need to spend time making, since they already exist in a ton of other games. To that end, Epic is releasing on its UE4 Marketplace a set of detailed, photo-real assets and a system that places these items intelligently throughout game worlds, available for studios of all sizes.

"Once a chair's been made, there's no reason to make a custom version of that chair," Libreri says. "You might as well share it with the community.... It's mind-boggling when you think about how many games have made the equivalent of the Aeron chair."

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It's almost as if I'm in the Matrix. I'm in that same expanse of infinite white space that was also Neo's training grounds in the movie. A pattern of hexagonal tiles appears underneath me. They start to rise and fall randomly and rapidly. Hesitantly, I step forward, slowly walking across the field of unstable tiles, trying to get a feel for this strange, foreign environment. Suddenly, I encounter a gridded wall. It seems the space isn't so infinite after all. I was, of course, not in the Matrix. Instead, I was in a stark, windowless room inside the Fira Gran Via in Barcelona. On my head was the HTC Vive. And for the next 20 minutes, I was about to have a virtual reality experience unlike any I've ever had.

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We're only halfway through the decade, but it's already obvious that Minecraft is the biggest game of the '10s. Its creator, Markus "Notch" Persson has now been honored for his achievement with a cover story in Forbes. The piece reveals a few interesting tidbits about how he came to leave the game that made his name, including the fact that the $2.5 billion sale to Microsoft was prompted with a single tweet.

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